using Microsoft.Xna.Framework.Graphics;

namespace WindowsGame.Common.Static
{
	public static class Assets
	{
		// Fonts.
		public static SpriteFont EmulogicFont;

		// Textures.
		public static Texture2D SteveProTexture;
		public static Texture2D BlobTexture;
		public static Texture2D HorizontalTexture;
		public static Texture2D VerticalTexture;
	}
}